This was an experiment to see how I could go about making an action based battle system using Unity's animation system. It went pretty well, and I got some insight on how to go about it when I start working on the game I want to use the battle system in.
The character model and animations were made by Peter Lantz. His website can be found here.
I programmed the character controller, and put the animations into mechanim.
You can download a build of this demo here.
- Arrow/WASD keys: move character
- Ctrl: Guard
- Alt: Light Attack
- Shift: Heavy Attack