This was my capstone project for Ferris State University in Big Rapids, Michigan.
I worked with Austin Schut, Mikey Larson, Anthony Barbato, Rueben Brown, and Rachel Hughey to develop a vertical slice of what would be a parody on JRPGs. The project itself was a large learning experience in terms of developing an RPG as well as managing a project.
My Roles on This Project
Space Ship Battle
This was one of my earliest Unity Projects. I made it back in 2014. I was trying to recreate a Starfox Style multiplayer game. It worked pretty well. There's a lot I would change now that I've learned so much more with the Unity Engine itself.
My Roles on This Project:
Modeling UI Design
Space Ship Game
For my final project in DAGD 255, I used Microsoft's XNA framework to recreate asteroids with 3D assets. I also made a starfox-esque boss battle against Charles Barkley. I made all the assets for this game except for the song mashup during the Barkley battle.
Super Puzzle Platformer Clone
This was a project for my Game Programming II class. I worked with a partner to recreate Super Puzzle Platformer in roughly 3 weeks. This was as close as we got. In the time we had we implemented:
Different Block Types
Falling Block Patterns
My role on this project:
Ultra Super Hyper Puzzle Platformer Deluxe Turbo Arcade Edition EX Plus Alpha and Knuckles
DAGD Fighters Super
This was my project for the DAGD Frag Fest Game Jam for the Fall 2017 semester. I worked with Isaiah Sleziak to make a classic mortal kombat aesthetic for the players. In the 24 hours we worked on it, we only made one character.